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11:41 Jul 24th, 2012 | Edited: 10:41 Jul 24th, 2012

Akg37

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Alliances and other Suggestions

Has anybody suggested alliances yet? I think that it would be a great addition to the game where you and your friends can work together as an alliances. For example, if you and an alliance partner work together to win a game, XP is split. Of course, maybe that wouldn't be too good of an idea in Tourneys, but it has a lot of perks. Plus, it adds an extra dimension of challenge to the game against other alliances, and, in addition to my previous post about trading with others, alliance members could also share resources and battle plans, so the game becomes a team game as well as individual game. Just a suggestion, more to come later.

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11:48 Jul 24th, 2012

Akg37

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I forgot to mention another thing. In the rankings, next to the player's username there should be their ranking number, so that we don't have to count from the top. :/

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16:07 Jul 24th, 2012

RideTheLightning

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Hey you're back! Check out the many things we suggested in the suggestion thread!

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16:13 Jul 24th, 2012

RideTheLightning

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Has anybody suggested alliances yet? I think that it would be a great addition to the game where you and your friends can work together as an alliances. For example, if you and an alliance partner work together to win a game, XP is split. Of course, maybe that wouldn't be too good of an idea in Tourneys, but it has a lot of perks. Plus, it adds an extra dimension of challenge to the game against other alliances, and, in addition to my previous post about trading with others, alliance members could also share resources and battle plans, so the game becomes a team game as well as individual gameJust a suggestion, more to come later.
Read kdesai's idea about the VS mode in the suggestion thread

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05:25 Jul 25th, 2012

Akg37

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yeah, I did, thanks stef.

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06:11 Jul 25th, 2012

RideTheLightning

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I forgot to mention another thing. In the rankings, next to the player's username there should be their ranking number, so that we don't have to count from the top. :/
Not a problem for me since I'm 4th place now, I can check from the front page :)

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14:28 Jul 26th, 2012

admin



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This is among many other things I'm going to add into v2.

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03:33 Jul 27th, 2012

RideTheLightning

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Can we see a list?

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10:36 Jul 27th, 2012

admin



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I'm putting together one soon. I've just been super busy lately, but I see a lot of things I want to add and improve on significantly. :)

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06:31 Jul 29th, 2012

RideTheLightning

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We will see this after the tournament, right?

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13:02 Jul 30th, 2012

admin



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The list?

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16:31 Jul 30th, 2012

RideTheLightning

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Yup, and since the tournament is over when can can we expect to see the list?

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23:10 Jul 30th, 2012

admin



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I have to sit down and consolodate everything in a structured manner. More suggestions are coming in on the forum and my messages, so I have to make sure everything will fit nicely. I can either rush the feature list and make v2 a mess, or take my time and do it right ;)

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07:36 Aug 1st, 2012

Akg37

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I vote take your time ;) I'm willing to wait.

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14:41 Aug 1st, 2012

admin



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Thanks :) The game is solid as it is, so there's nothing urgent that I'd risk messing with the balance right now. I am excited for a few of the things in v2.

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10:45 Aug 6th, 2012

aquavader

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when is v2 realised?

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10:40 Aug 7th, 2012

admin



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It depends on how long it takes when I begin. I'll start later this month. I would assume the end of September or early October.

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22:21 Aug 21st, 2012

facekeyboard123

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This is nothing to do with this but ride the lightning is on here a lot!

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17:35 Aug 23rd, 2012

Tyndael

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Suggestion: Provide players currently in a game the ability to vote to lock the game. Players may want to allow anyone to join a game up to a point, so they don't want to password protect it from the outset. But once you get going with a few people, and have a good game going, having new people popping into the game over and over can really throw the balance out of whack.

Alternatively, another way to help with this might be to have options when creating a game to:
1) Set a minimum number of players needed before the game can actually start.
2) Set the maximum number of players to something less than 8.
3) Set a time limit after which no one else can join a game.

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20:47 Aug 23rd, 2012

admin



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Some good suggestions. However, all three of those were in earlier versions of the game and they had various problems.

Would you be interested in being in the v2 beta?

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21:01 Aug 23rd, 2012

Tyndael

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Well, I'll admit I didn't put a lot of thought into the ideas. I'm sure you'll think of some way to keep new players that jump in from upsetting the balance of a game.

Would love to try the beta, but I'm afraid I just don't have the time. I've already spent too much time here instead of doing other things I should be doing. Nice game, though. Hope it pays off for you.

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